Hi Legnops, I really like the details you went into and the number of frames per direction you decided to create! I was wondering were you considering to add options for up and down directions since I am interested in using your assets for creating top down RPG game based on this asset? :)
Hi, I modified and used this sprite in an example project for a bevy library I made which imports Aseprite sprite sheets for use with bevy game engine: https://crates.io/crates/bevy_asepritesheet
Hello, very beautiful spritesheet, but as a stupid programmer I wish pixel artists allways used a grid that's a multiple of 8, for us that would like to use it on an old console.
Maybe there is an easy way to change it in aseprite , but the only way I know how to do it is to try to find out what grid size was used, expand it to the nearest multiple of 8 and cut out each sprite and try to center them in their new expanded boxes, which I've had to do for every tileset I've downloaded so far. Even the ones that are 16x16 or 32x32 often don't use a grid and canvas size that's a multiple of 8 and I don't understand why?
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espero con hacias la animacion de dead solo eso me falta para completar mi juego!! <3
Great job! I use this in my own 2D game demo, welcome to play!https://gx.games/games/hjgw4q/redhoodadventure/tracks/a90597ab-3d88-4e20-a125-b4...
Still working on it?
Hi Legnops, I really like the details you went into and the number of frames per direction you decided to create! I was wondering were you considering to add options for up and down directions since I am interested in using your assets for creating top down RPG game based on this asset? :)
Hi, I modified and used this sprite in an example project for a bevy library I made which imports Aseprite sprite sheets for use with bevy game engine:
https://crates.io/crates/bevy_asepritesheet
Thank you!! I've used this sprite in my game: https://pixienop.itch.io/game2
this is cool. yeah ok.
I changed my game information so I leave the game here it again.
I made a game with this asset. Thank you Legnops, its great.
https://origamiunicorn.itch.io/red-run
it's really very cool, but it seems gravity is too strong. Or is that what it's meant to be?
thanks. yep its what meant to be.
I made a simple game...
https://llasha.itch.io/theredhood
just a little suggestion, the character animation when jumping looks strange when jumping to the right or left (jumping while changing position
Wow is this a 3dmodel baked into pixel art?
You did an amazing job with this!!
Love this
Hello, very beautiful spritesheet, but as a stupid programmer I wish pixel artists allways used a grid that's a multiple of 8, for us that would like to use it on an old console.
Maybe there is an easy way to change it in aseprite , but the only way I know how to do it is to try to find out what grid size was used, expand it to the nearest multiple of 8 and cut out each sprite and try to center them in their new expanded boxes, which I've had to do for every tileset I've downloaded so far. Even the ones that are 16x16 or 32x32 often don't use a grid and canvas size that's a multiple of 8 and I don't understand why?
Nevermind, I found out an easy way to change it in aseprite